6th - 10th Equipment Bonuses
6th - 10th Bonus
The 6th - 10th bonus slots on Astral and Snake equipment are special — they are rolled separately and can be rerolled with the scrolls below.
- Astral Equipment (Weapon & Armor): crafted from Zodiac Equipment (+9 or higher) — optimized for PvM
- Snake Equipment (Weapon & Armor): crafted from Kyanit Equipment (+9 or higher) — optimized for PvP
- Weapon & Armor: bonuses active from +0, switching possible until +9
- Bracelet, Necklace, Helmet, Shoes, Earrings: bonuses only active from +10, switching only possible at +10 — they start at the same value Weapon/Armor has at +9
9th and 10th Bonus
Use Blessed Marble+, Desperate Marble+ and Enchant Marble+ to improve the bonuses on astral and snake equipment. Requires 8 existing bonuses.
- Blessed Marble+ - Adds the 9th and 10th bonus to an item. Adding a new bonus can fail.
- Desperate Marble+ - Changes one selected bonus on an item. Requires 8 existing bonuses.
- Enchant Marble+ - Changes all switchable bonuses on an item. Requires 8 existing bonuses.
Possible bonuses:
- Strong against Half Humans: +15 / +30
- Skill Damage Resitance: +15 / +30
- Skill Damage: +15 / +30
- Average Damage Resistance: +15 / +30
- Strong against Bosses: +70 / +250
- Strong against Metins: +70 / +250
- Strong against all Monsters: +5 / +125
- Damage to players: +15 / +30
- PvM average damage: +1 / +35
- Wind Resistance: +10 / +125
Needed Items
Enchant Item+
Rerolls all three 6/7/8 bonus slots at once. The new rolls are completely random — tier and bonus type.
- Obtained from Silver Key dungeon bosses
- Also available via Item Shop or Auction House
- ⚠️ Weapon & Armor: can only be used up to +9
- ⚠️ Bracelet, Necklace, Helmet, Shoes, Earrings: can only be used at exactly +10
Desperate Switcher+
Rerolls only one selected bonus slot out of the three — you choose which one to reroll, the other two remain unchanged.
- Obtained from Silver Key dungeon bosses
- Also available via Item Shop or Auction House
- ⚠️ Same upgrade stage restrictions apply as Enchant Item+
- ⚠️ The selected slot is rerolled completely randomly — tier and bonus type
Bonus Tiers
Each bonus slot rolls one of 5 tiers (T1 = lowest, T5 = highest). Values shown are the base value at +0 for Weapon/Armor. Bonuses with identical tier values are grouped together.
| Bonuses | T1 | T2 | T3 | T4 | T5 |
|---|---|---|---|---|---|
| Cast Speed · HP Regen · MP Regen · Poison Chance · Critical Chance · Pierce Chance · Strong against Half-Humans · Strong against Animals · Strong against Orcs · Strong against Esoteric · Strong against Undead · Strong against Devils · HP Absorption · MP Absorption · Poison Resistance · Mana Steal | +1 | +4 | +6 | +7 | +9 |
| Strong against Metinstones · Strong against Bosses | +5 | +10 | +15 | +20 | +35 |
| Damage against All Monsters | +1 | +5 | +7 | +10 | +20 |
| Damage against Players | +1 | +5 | +7 | +10 | +15 |
| Intelligence · Strength | +1 | +4 | +6 | +7 | +15 |
| Vitality · Dexterity | +1 | +2 | +3 | +4 | +15 |
| Max HP · Max MP · Skill Damage Resistance | +1 | +2 | +3 | +4 | +5 |
Bonus Progression by Item Level
Slot 1
Damage vs All Monsters · T1Bonus
Tier
Slot 2
Strong vs Bosses · T1Bonus
Tier
Slot 3
Strong vs Metin Stones · T1Bonus
Tier
Bonus Progression (0 → 15)
| Level | Damage vs All Monsters Tier 1 | Strong vs Bosses Tier 1 | Strong vs Metin Stones Tier 1 |
|---|---|---|---|
| +0 | +1 | +5 | +5 |
| +1 | +3 | +7 | +7 |
| +2 | +5 | +9 | +9 |
| +3 | +7 | +11 | +11 |
| +4 | +9 | +13 | +13 |
| +5 | +11 | +15 | +15 |
| +6 | +13 | +17 | +17 |
| +7 | +15 | +19 | +19 |
| +8 | +17 | +21 | +21 |
| +9 | +19 | +23 | +23 |
| +10(+2%) | +21 | +25 | +25 |
| +11(+4%) | +25 | +29 | +29 |
| +12(+6%) | +31 | +35 | +35 |
| +13(+8%) | +39 | +43 | +43 |
| +14(+10%) | +49 | +53 | +53 |
| +15(+15%) | +64 | +68 | +68 |